Adam Spring is a senior 3D artist with over 10 years of experience working in Visual Effects and Animation. Over the past five years, he has been working on character pipelines for clients such as Blur Studios, MPC, Activision, and Ubisoft, focusing specifically on facial modeling and FACS pipelines. This kind of work has included supervising actors during 3D scanning sessions, to processing scanned facial expressions into blendshape networks to be handed on for facial rigging and animation.
Follow Adam Spring on Instagram @adam_spring_3d_art.