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Character Animation Fundamentals for Games

Professional Maya Techniques with Juan Cervilla

Description

Learn the most important character animations for professional-looking gameplay: walk cycles, run cycles, and attacks. In this 4.5-hour workshop by Senior Gameplay Animator, Juan Cervilla, you’ll discover his professional Maya workflow plus expert tips and techniques for animating believable game characters.


Juan details the complete Maya animation workflow, from the initial planning stages, including studying references and breaking down the mechanics of each motion or action, to the final polished animation. You’ll discover how to approach secondary motions to add extra flair to your animations, and by the end of the workshop, you will have developed a strong understanding of the fundamentals and mechanics behind the motions and how to approach them.


Additionally, Juan demonstrates how to create a high-quality render to present your animation work in a professional environment or to present in your portfolio.


This workshop utilizes Kiel Figgins rigs, which are well known and used by many industry professionals.

Kiel Figgins


Duration: 4h 28m

Format: HD 1920x1080

IMAGE GALLERY

  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games
  • Character Animation Fundamentals for Games

Juan Cervilla

Senior Gameplay Animator

Juan Cervillais is a Senior Animator and Mentor who has been working in the industry for over 10 years on a wide range of projects, ranging from TV, film, cinematics, and gameplay. He has worked on various styles, from stylized to realistic. He spent the first years of his career working as a Generalist contributing to titles including Dota 2 (via Steam Workshop), Dawn of War 3 (Layout Artist), and various TV shows and mobile games. Following that, he transitioned into AAA games where worked on titles including Total War: Warhammer Series, Total War: Three Kingdoms, and Mafia, among others. Juan recently worked as a Senior Gameplay Animator at PlayStation London Studio.