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Environment Creation for Film and Cinematics

with Olivier Dubard

Description

In this workshop, environment artist Olivier Dubard goes through the process of building an environment from concept to finish, using a wide range of software including SketchBook Pro, Maya, Photoshop, ZBrush, Mari, V-Ray and Nuke. These chapters demonstrate what it takes to be a well rounded environment artist for film, as Olivier goes from an initial 2D sketch, to the step-by-step finalizing of a full shot. He explains his workflow for concepting, modeling, texturing, lookDev, lighting, precompositing, paintovers and quick mattepainting. For those looking to explore a professional pipeline for quick and effective environment construction, this title offers a myriad of tips and techniques.


Duration: 1h 51m

Format: HD 1920x1080

Olivier Dubard

Lead Concept Artist at NetEase

Olivier Dubard is a seasoned Lead Concept Artist with over ten years of experience in the entertainment industry, specializing in creating compelling visual worlds for games, film, and animation. Known for a strong sense of design and a keen eye for storytelling, Olivier has collaborated with renowned studios, including Blizzard Entertainment, Microsoft, Sony, and more, on projects ranging from AAA video games to blockbuster films. 


As a creative leader, Olivier is passionate about nurturing artistic talent and fostering a collaborative environment where creativity thrives. With a background in both traditional and digital art, he blends classic techniques with cutting-edge technology to push the boundaries of visual storytelling.


Follow Olivier on Instagram @olivier_d_art.