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Getting Started in Cinema 4D for Designers

Designing With 3D With Tomasz Opasinski

Description

This beginner’s guide for designers aims to break down the barriers that are often faced when incorporating 3D elements into graphic design projects. Following on from Tomasz Opasinski’s Understanding the Principles of Poster Design workshop, this project-based introduction tackles a poster design in Cinema 4D R23, providing a quick-start guide to get designers up and running quickly in Maxon’s 3D software package. 


Over 4 hours, Tomasz flattens the learning curve and takes an artist-friendly approach to introduce the core tools in Cinema 4D, sharing how to navigate the viewport, import 3D objects, texture and light your scene, and finally set up the camera for a final render — ready for editing in Photoshop. You’ll journey through the process he uses to craft posters in his creative workflow, which he’s been using for many years to provide designs for the entertainment, advertising, and pre-viz industries. 


To celebrate The Gnomon Workshop turning 20 in 2020, Tomasz Opasinski uses our 20th Anniversary as the brief for this design workshop. The final chapter shows how the rendered layers from Cinema 4D are compiled in Photoshop to compose a poster, briefly looking at how Photoshop’s adjustment layers can affect specific layers. The principles taught can be applied to create your very own impressive posters and graphic designs.


The Gnomon Workshop’s iconic sundial logo 3D model is provided as a project file with this workshop.


Duration: 4h 22m

Format: HD 1920x1080

Tomasz Opasinski

Visual Empiricist

Tomasz Opasinski is a visual empiricist, author, and independent consultant for Hollywood entertainment advertising agencies, video game companies, and film studios. He’s been a participant, winner, and juror of numerous national and international competitions and is an active member of the design community as a speaker, a mentor, and an instructor. His practice includes traditional poster-making, large format digital graffiti, digital photography, 3D modeling, and hard-surface modeling for conceptual compositing.


He’s been working on the creative side of entertainment advertising for over 20 years and has contributed to over 500 entertainment brand campaigns for theatrical, streaming, and television, as well as campaigns for video game and interactive industries. While working as the Creative Lead, he worked on 700 Netflix Originals and 100 innovation projects. He’s eternally big on ideas and details and revels in being at the helm of complex multi-agency creative projects — from ideation to execution.