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High-Fidelity Environment Design

Blender, 3D-Coat & Photoshop Workflow with Jannis Mayr

Description

Design an immersive world using Blender, 3D-Coat, and Photoshop with this 3-hour workshop by Senior Artist Jannis Mayr. This intermediate to advanced-level workshop reveals Jannis’s techniques for creating fantastical worlds, detailing the creation of a final keyframe in detail, from start to finish. This comprehensive tutorial delves into both his creative and technical processes so you’ll understand the whys as well as the hows.


Beginning with gathering and organizing references, Jannis shares how to kickstart your project before sketching out shapes and compositions for your environment. With the initial sketches completed, Jannis then jumps into 3D-Coat to reveal how he builds a kitbash set, utilizing the software’s powerful voxel-sculpting engine to create complex shapes and organic textures efficiently.


Blender is the backbone for Jannis’ environment design workflow, providing everything necessary to help him explore the world he is building. He shows how to set up a scene and where to place the cameras to render a base image for the final paintover in Photoshop. Everything from modeling, sculpting, shading, rendering, and photobashing, to color grading and Jannis’ finishing tips and tricks are covered in this workshop. As a bonus, he provides a short insight into some quick character-creation techniques in ZBrush and Blender.


The final Blender Scene and Jannis’ Photoshop file are included as project files with this workshop so you can take a closer look at his working files.


Duration: 2h 40m

Format: HD 1920x1080

Jannis Mayr

Freelance Senior Concept Artist

Jannis Mayr is a professional Concept Designer from Germany who has worked in the entertainment industry since 2008. He has worked as a Matte Painter and Concept Artist for clients including Axis Studios, Karakter Design Studio, Guerilla Games, Monolith, Santa Monica Studios, Terraform Studios, and many others on unannounced titles and games. Some of his game credits include God of War Ragnarök and Horizon Forbidden West.


See Jannis’s portfolio on ArtStation, follow his career on LinkedIn, and follow him for updates on Instagram @jannismayr.concept.


  • Jannis is an incredible designer who has contributed his fantastic sense of design, proportion, and critical thinking to many of our projects. His design process utilizes modern techniques while also being very efficient and producing wonderful immersive environments. He's been a great asset to all of our projects.

    - Finnian Macmanus
    Concept Artist

  • Jannis [is] friendly, open, engaged, and proactive. He always looked to provide the best work possible using his considerable skill set, knowledge, and experience, and made a major contribution to the project he was working on [at Axis Studios].

    - Jon Beeston
    Head of Art at Axis Studios

  • Jannis is a unicorn in that he is both exceptionally creative and also exceptionally skilled; his ability to think outside the box and apply that creative love of world-building to his work really shines through. While many concept artists can produce functional production art, Jannis produces beautiful and detailed pieces in the same timescale. I can't recommend him enough and believe he's an asset to anything he works on, deeply skilled, ultra-creative, supremely committed, and very responsible. 10/10.

    - Emrys Ryan
    Art Director (Axis Studios) & Concept Artist