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Lightning & Electricity Effects

Houdini, Maya & Nuke Workflow with Josh Harrison

Description

Explore the entire process of creating electricity and lightning visual effects using Houdini. Using a generalist approach, each chapter focuses on the essential stages of a complete, professional VFX workflow using Maya and Nuke in addition to Houdini. Artists will learn, step by step, how to integrate a custom character animation into a robust Houdini effects setup, covering everything from project organization to final-frame rendering.


Beginning with asset prep and animation, Josh first covers how to prepare character models and animation for procedural import into Houdini. The first chapters also offer simple workarounds for rigging in Maya to provide more agency and flexibility to independent artist creators.


Transitioning into Houdini, Josh then demonstrates how to set up materials and shaders in Mantra, Houdini's native render engine, to develop the scene further. From there, the workshop focuses primarily on generating lightning effects. After analyzing in-depth the fundamental concepts and approaches to creating electricity, Josh slowly explores more advanced techniques, instructing on how to make both secondary and tertiary elements, in order to add detail and complexity to a scene. He also discusses how to utilize particle and pyro simulations in order to generate dynamic electricity movement. After finalizing and finessing all the lightning elements, the final chapters guide artists in how to convert meshes into renderable light geometry, how to create custom AOVs in Mantra, and then how to use those render passes to create a professional composition in Nuke.


Josh’s Anim.character.001.abc file is included as a downloadable project file with this workshop. The Mike Freeman rig by CG Truong and the Spartan Hoplite model by Ryan Reos are also featured in Josh’s workflow.


Duration: 5h 0m

Format: HD 1920x1080

Josh Harrison

Freelance Sr FX Artist / Sr 3D Generalist

Josh Harrison graduated from Gnomon in 2020 when he began his career in film as an FX Artist at Luma Pictures. There, he worked on a variety of projects, including Godzilla vs. Kong, The Eternals, Tomorrow War, and WandaVision. After transitioning into TV and commercials at MPC and The Mill, he continued working on titles like American Horror Story, House of the Dragon, Diablo IV, and Destiny 2


Despite primarily using Houdini in the industry, Josh has maintained a strong 3D generalist background and enjoys working with a variety of software to add more tools to his arsenal and explore different workflows.


  • I worked with Josh for a couple of years at Luma. He is an insanely talented and creative artist. He always pushed his work beyond what was asked for, and helped create some of the nicest and most unique effects.

    - Eric Hollands
    FX TD at ILM

  • I met Josh during my time as FX Supervisor at Luma. He proved to be a really driven artist, capable of creating some visually stunning effects, and carrying it all with a great attitude. He was an actively vocal member of the team, easy to discuss strategy with and was generally really fun to work with. I've enjoyed watching him continue to push himself as an artist over the years. Especially when left alone to his own creative instincts, like we see in his personal projects.

    - Vasilis Pazionis
    Lead FX TD at Wētā FX

  • Josh and I were both part of the VFX program at Gnomon. Even as a student, it was obvious he was passionate about creating digital art. I was always impressed by his Best of Term submissions, which already demonstrated his professionalism and level of finesse.

    - Darren Hou
    FX TD at Blizzard Entertainment